It would be nice to be able to move the faces of a mesh along their
normals, i.e. a mesh of a torus with inner radius 1 and outer radius 2
would transform into a mesh of a torus with, say, inner radius 0.5 and
outer radius 2.5 or a mesh of a torus with inner radius 1.25 and outer
radius 1.75...similar to the extrude face feature but scaling the face
as it moves along its normal.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|